40.316 Game Theory
This is an introductory course in basic game theory. Topics covered include static games of complete information, game theoretic modelling, best-response functions, pure and mixed strategy Nash equilibrium, correlated equilibrium, dynamic games of complete information, backward induction, subgame-perfect equilibrium, repeated games, Bayesian games, auctions, dynamic games of incomplete information, mechanism design.
Learning objectives
At the end of the term, students will be able to:
- Introduce elementary concepts of numerical methods for ODEs and PDEs.
- Develop the practice of error analysis.
- Analyse and solve, numerically, the PDEs that often arise in financial problems using finite difference and Monte-Carlo methods.
Measurable outcomes
- Formalize a real life problem as a game,
- Find equilibria in simple strategic form games
- Compute some refinements of equilibria in extensive form games,
- Compute the price of anarchy in simple games,
- Design and run a simple experiment to test strategic behavior.
Prerequisites
- 10.022 Modelling Uncertainty聽(or equivalent)
Number of credits: 12