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ASD Adjunct Lecturer Federico Ruberto featured on Arch Daily, Latent Cities with Eyes Wide (and) Shut

ASD Adjunct Lecturer Federico Ruberto featured on Arch Daily, Latent Cities with Eyes Wide (and) Shut

DATE
19 Mar 2020

Arch Daily published a scientific essay by ASD adjunct lecturer Federico Ruberto on how new technologies might impact architecture and urban life.

In a condition of growing superimposition between digital and physical, the threshold of the real is being pushed by a vast set of apps and platform that as a wired-wiring infrastructure manipulate cities and citizens in a constant exchange of data; in turn, this is progressively invading and exceeding the set of references we have to describe the urban condition. Users, now actors-producers of the human environment, will likely lose their physical agency and become producers of data, in what Federico Ruberto describes as the digital schizophrenia of the city of tomorrow. Through philosophical, artistic and cinematographic references the author paints varying scenarios, investigating what might be the limits for digital infrastructures and what tools we might employ in manipulating them.

For the 2019 Shenzhen Biennale of Urbanism\Architecture (UABB), titled 鈥淯rban Interactions,鈥 (21 December 2019-8 March 2020) ArchDaily is working with the curators of the 鈥淓yes of the City鈥 section to stimulate a discussion on how new technologies might impact architecture and urban life. The contribution below is part of a series of scientific essays selected through the 鈥淓yes of the City鈥 call for papers, launched in preparation of the exhibitions: international scholars were asked to send their reflection in reaction to the statement by the curators Carlo Ratti Associati, Politecnico di Torino and SCUT, which you can read here.

[POST-DIGITAL CITIES] What is a 鈥渃ity鈥? Philosopher Achille Varzi gives a mereological account of cities as 鈥渘ot enduring objects; they are processes鈥 [1].There is no dualism between the physical and ideal (analog and digital) essence of a city for Varzi, as there isn鈥檛 for us: the city is a process embedding different cities and times; an implicit and explicit trans-finite set. The 鈥渃ity鈥濃檚 dense topology is endless 鈥渄epth鈥 augmented and accessible in different manners by way of apps.Fragments of its explicit 鈥渆ndlessness鈥 are physically visible, but the endlessness we are interested in is the implicit one: it鈥檚 the 鈥淐ity Everywhere鈥 [2], the wired-wiring infrastructure differentially jamming multiple city-parts, the latent space that extracts and manipulates data [3]. The 鈥渃ity鈥 as a cosmo-poli(tic)s is potentially endless, already so, though its potential is implicitly-explicitly fragmented in multifarious ways by private investments and black-boxed ownerships. The post-digital (machine-learnt) 鈥渃ity鈥 is radically different from previous city-forms due to the transformation of the way we 鈥渟ee things鈥. Jonathan Crary in 鈥淭echniques Of The Observer鈥 writes that 鈥渧isual images no longer have any reference to the observer in a 鈥榬eal,鈥 optically perceived world鈥 [4]. What Crary describes is the previous topology of the current hyper-digital paradigm. There is not anymore one object(ive)-city as the 鈥渃ity鈥 is read and mapped by 鈥渆yes鈥 wandering its latent-spaces, reading its digital fibrosity and synthesizing city鈥檚 forms. The reality of the city is in surplus, endlessly augmented. This has ontological-aesthetic-ethical implications: there is not one 鈥渘ature鈥, or form, or identity, or 鈥渋mage of the city鈥 since its nature is a matter of continuous virtual construction. The city鈥檚 essence is its layered spectrality, ubiquitously lived by consumers-producers in deep-immersions. Apps and platforms are 24/7 engaged in the making, connected through myriads of digital devices linking physical-to-digital actions, making the 鈥渃ity鈥 and 鈥渦s鈥 at the same time. The proximal 鈥渃ity鈥 will be true-depth: multitudes of agents with multi-sensorial augmenting devices will create series of hybrid immersions5. Experiential-reality will be hybrid: physical 鈥渆vents鈥 causally, or non-causally, interacting with digital ones. The interpolations of agents and events will be carried on massively by digital machines. 鈥淩eality鈥 will result from real-time digital/physical translations, feedback loops of queries by machine-learning protocols, silently re-adjusting themselves and re-parametrizing latent-spaces. Bodies-devices-sensors, the localized holy trinity, will be feeding-fed by algorithms, assessing-filtering-augmenting what constitutes the 鈥渨orld鈥. 鈥淪LAM鈥 (simultaneous localization and mapping) will be feeding physical experiences with curated digital events. Experiences will be (as they are already) stored off-site as data-performed, kept in delocalized hubs with millions of others to be manipulated for future usage, analyzed and filtered by engineered algorithms 鈥渓earning鈥 by re-iteratively hovering data-banks, searching for correlations and twisting parameters: crafting new keys to reality, forging conditions for new mixed-realities to emerge. Reality will be multi-linear experiences: actions, augmenting-devices interfacing and machine-learning algorithms reading present physicalities and providing them optional-optimal digital couples, creating events in hybrid spaces, both digital and physical. It will only make sense to speak about the 鈥渃ity鈥 and its physical/digital divide for a short time. The city as 鈥渆vents鈥 will soon come into being qua causal-non-causal chains of physical-digital dyads. The multi-linearity and the non-fully causal unfolding of experiences will trigger the total radical transformation of (pre-modern, modern, and post-modern) city-narratives.

[COMPUTATIONAL COSMO-POLIS] Clearly any future immersive city-scape鈥檚 depiction is genetically woven to the core formal-abstract functioning of its coded infrastructure: the future of the city is the future of immersion, which is the future of computation. The city is wired infrastructure and 鈥渃odes鈥, a generative and autocatalytic machine for sorting-refining-assembling actions and desires, a synthesis machine, jamming synchronicity of heterogeneous model: a hybrid model of models. Backing-up the 鈥渃ity鈥 is the 鈥渟taked鈥 and cloud-like [6] computing apparatus working differentially on one/several (depending on its capability) of the following scales. There is a 鈥渓ocal-scale鈥 of diffuse systems of sensors connecting digital-physical environments, making couples GPS-mapped so that users鈥 experiences are kept interactive and sharable in, digitalised by a common medium. Actions gets captured by environmental-personal sensors, paired to local (personal) computational devices that rely for feedbacks on distributed off-site (鈥渃loud鈥) dynamic data-banks processed algorithmically. There is a 鈥渕eta-scale鈥, the unevenly owned synthesizing infrastructure, a distributed computing and scalar infrastructure, a 鈥渕achine-of-machines鈥 equipped sorting-classifying events, images, sounds and smells. Finally the 鈥済lobal scale鈥, the geo-machine passively administered by national and transnational stakeholders, a smoothening-accelerating apparatus that maximizes returns, a self-catalytic apparatus without identity. This is what the 鈥渃ity鈥 hangs on; the hyper-digital form of the 鈥渃ity鈥. The city is a latent systems for classification. Dynamics are read by data classifiers [7] trained-self-trained to categorize semantically what sensors provide them. The deep immersion that will soon (h)eat the city will be read by real-time classifiers helping content creators for outputting hybrid experiences. These will be intersections of physical and digital components, a selective process where physical-analog presences will be substituted-augmented with virtual-digital ones. 鈥淐ontent-aware fill functions鈥 algorithms paired to augmented-reality goggles could radically redesign the concept of reality, the very idea of being 鈥減resent鈥, what a subject can see, what a body can do, what a subject is. This could radically alter the 鈥渨orld鈥, creating customized experiences where selectively some 鈥渙bjects鈥 are simply replaced [8] for implicit or explicit reasons. Such operations are far from being objectively omniscient as media classifiers are incredibly performative when they operate with words-concepts that have been objectively defined 鈥攖hus if they sort-synthesise 鈥渙bjects鈥 (images, sounds鈥 categories) that have somehow a place in the history of thought, meaning 鈥渙bjects鈥 with stabilised figure and meaning鈥 however, they suffer when they have to categorize objects-figures-qualities-experiences that are fictional鈥 鈥渢hings鈥 that don鈥檛 have an embedded pre-constituted meaning, that require perhaps the invention of new concepts-words to 鈥渆xist鈥.

The potentially epistemological revolution carried forward via machine-learning based operations (for looking at ourselves differently) is not under discussion here, as several machine-learning artists are finding creative pathways to redefine with creativity and agency means [9]. What we are discussing here are the potential limits of such digital infrastructure in defining city-dynamics, in predetermining the communal eyes of the city, and ours. There are many open questions lingering with regards to how to regulate the functioning of such computationally based machine-learning infrastructures. These questions need to be kept in mind whilst imagining the hybrid realms of future queer-cities. We shall name just a few. The radical virtualization of experience could problematically catalyze the commodification of every single action, as any bit could potentially be sold and bought limitlessly. Access to the 鈥渧irtual鈥 will be unfairly discriminating, as rich-deep multi-media experiences will be accessed by the few who can purchase them, as the construction of synthetic environments will be led more and more by private Leviathan-like corporations. Regarding machine-learning one of the pressing questions is: how energetically sustainable such models will be when utilized massively and passively by multitudes of users [10]? Another is, how to get rid of machine-learning, latent biases [11]? How we will be able to distinguish real-facts from fictional-facts given the already demonstrated video-textual [12] ability of algorithms to create anew (or hybridize) textual content? The singularity of 鈥渃osmo(polis)鈥 will be problematically questioned by the blending between what we believe to be commonly 鈥渢rue鈥 and what we believe to be 鈥渇alse鈥. This will challenge a shared-common narrative: consensus reality. To summarize our concerns about building a hybrid-fictional, partly automatically generated city-world we report a passage from one of OpenAI鈥檚 blog post: 鈥渢he same tool that an artist could use to help them write a short fiction story 鈥 can also be used to do things like generating synthetic financial news about specific companies 鈥 screeds of racist, sexist, or uninclusive text 鈥 create fake reviews on well-known sites like Amazon or Yelp 鈥 or augment political information influence operations鈥 [13]. We don鈥檛 deny the potential for exploring the city-world鈥檚 complexity through such digital infrastructure, for perhaps beginning to construct new alternative epistemologies, but we must keep in mind the associated dangers emerging with such infrastructure. How could we create in such present-future truly exceptional city-scapes and experiences, meaningful experiences that do not commodify the living but that challenge problematising the constituency of what is considered real, and that problematize the subject(s), doing so without selling 鈥渘ew鈥 experiences, commodified forms driven by market-logics?

[NOTES FOR A QUEER FUTURE] The 鈥渃ity鈥 we are living in is one already fractured by competing realities, built on multi-layered virtual models, shaped by different media-structures each with personalized narratives dematerializing the possibility of a common drive-consensus (see the unresolvable clash spanning trans-scalar issues, global warming). Assuming that the digital schizophrenia (deeply-augmented, personally infinitely tailorable) of the hybrid cosmo-polis of the future will be evidently more extreme than what we have described, we cannot but be reminded of J.G. Ballard, who in the introduction to 鈥淐rash鈥 admonished his readers that 鈥渢he most prudent and effective method of dealing with the world around us is to assume that it is a complete fiction. Conversely, the one small node of reality left to us is inside our own heads鈥 [14]. For avoiding to free-fall down such path designers must start to engage now with the 鈥渃ity everywhere鈥, shaping conceptually how hybrid events and multi-linear narratives, physically restlessly and digitally shimmering, will come into being. In this hybrid 鈥渢omorrow鈥 we will be explicitly virtual, crafted on parallel narrative-based ideological sequences, as at core 鈥渋deology鈥, Slavoj 沤i啪ek wrote, 鈥渋s the practice of augmenting reality鈥 [15]. The cosmo-polis of the future will maximize what Pier Paolo Pasolini decades ago intuited to be, a cinematic world, where 鈥渢he language of the world is [will remain] essentially a spectacle鈥 [16]. 鈥淭he spectacle is not a collection of images; it is a social relation between people that is mediated by images鈥 [17], Guy Debord proposed, the radical future鈥檚 spectacle will be, will necessitate, the furious process of mediation of cinematic relations between actors and the paraphernalia of hybrids making themselves 鈥渞eal鈥, events happening as tripartite performances鈥 of actors, data and content made accessible by providers. The radical 鈥渃ity鈥 of the future will be what Kevin Kelly describes as the 鈥渕irrorworld鈥, space(s)-time(s) in which 鈥渢he laws of light will govern what is possible鈥 [18]. Intuitively thus, what will be necessary will be the creation of tiny spaces of digital 鈥渙pacity鈥.

Design will be about scripting and narrating modes of intersection regarding how physical-digital sets of events-objects-atmospheres will come into (a hybrid form of) being. Each space will be a speculative model in dual tension, one in which the distinction between digital-physical and the one real-fictional will be continuously problematized. Design will have to mean the creation of truly 鈥渧irtual鈥 experiences (a continuous alteration of physical/digital series), fictions in way: not personal-worlds for solipsistic wanderers but queer narratives responding to the agenda of more common, more open 鈥渨orld鈥, queer tectonic for the existence of new communities of problematized (non-)subjects. We will need to blur and break physical/digital boundaries bending time-space not to find refuge in nihilistic retreats, or passive, consumer-driven enjoyments, but to question implicit biases, to create non-commodified forms of exchange and participation and to create spaces to enable emphatic and communitarian drives. In sum, to demand a more comprehensive and equal future. The design of space(s)-time(s) as stories 鈥攚ith different models interacting at the same time sensors-mediated鈥 will be an ecosystem of multi-interactive sets and subsets, a decentralized polycephalum of possibilities where ontological implications such as the distinction between real-ideal will keep surfacing in novel forms. Thus, similar to what Liam Young proposes, we shall start constructing fictional-futures through 鈥渄ata-dramatization鈥 [19], becoming strategists, critical agents, transmedia storytellers, meta-modern world-builders that manipulate geometries and stories confronting the multi-dimensionality of the 鈥渨orld鈥. We shall right now start making digital instruments for manipulating alternative forms of 鈥渕eaning鈥, crafting narratives to give a sense to what otherwise will (commonly) have none. We need to write the unfolding of new fictions, following Jaques Ranci猫re proclamation, as 鈥溾榝iction鈥 is not a pretty story or evil lie, the flipside of reality that people try to pass off for it. [鈥 Fiction means using the means of art to construct a 鈥榮ystem鈥 of represented actions, assembled forms, and internally coherent signs鈥 [20]. We must craft model-interfaces, both necessary for reading the 鈥渃ity鈥 and for deciding how the 鈥渃ity鈥 looks back at us. Now we can only look at the city qua digital vastness with eyes-wide-shut 鈥攁s looking directly at it means staring at its sublime sub-horridus formlessness. 鈥淭he eyes of the city鈥 are already wide-open looking at our multiple digital personae, observing through the vast plethora of sensors machine-learning driven, churning data in spans faster than 鈥渞eal-time鈥. Its eyes are wide, helping 鈥渦s鈥 in the management of complex arrays of sets of agents, making the city actualised while inductively predicting its futurity. Its eyes are wide but blind for they are biased; mole-working on limited data-banks owned and sorted privately, they are shut for they hide in themselves the prejudices of 鈥渇irst world鈥 agencies that invest and promote particular modes of gazing, looking inclusively at some diversities, thus necessarily excluding the open diversity of Others. Design the 鈥渃ity鈥 means defining new ways to be looked at and to look at the future-now of such complex cosmo-polis, 鈥渞ather than merely incorporating the Other as a map subject鈥, Shannon Matterns writes, 鈥渨e should think more deeply about Othering cartographic subjectivity, or acknowledging that Others have developed their own map-making practices that diverge from Western convention鈥 [21].

What would such 鈥渨orld鈥 intrinsically be? Perhaps asking 鈥渨hat world?鈥 is an already outdated question; let鈥檚 begin by thinking that there isn鈥檛 the finite set we call the 鈥済iven world鈥, that there will always be latent multiplicities of possible worlds, to be constructed. Paul 脡luard wrote that 鈥渢here is another world but it is this one鈥, Octavio Paz stated that 鈥渢here is another world, in this one鈥 and Emile Cioran concluded that 鈥渢here is no other world, not even this one鈥 [22]. Three literary axioms remind us how open a thought must remain by confronting the 鈥渨orld鈥. 鈥淲orlds鈥 will be virtual hybrids, parts and networks, agents and bodies; bodies which must be thought of not as nouns but as adverbs, acting in non-absolute space-time as both space and time must be open categories to be narrated, sets to be made of adjectives.

Federico Ruberto is a writer and architect working between philosophy/ design with a PhD in 鈥淧hilosophy, Art and Critical Thought鈥 from the European Graduate School that focused on the concept of 鈥渃ontingency鈥 in formal/natural languages. His texts connect metaphysical questions to the field of de-sign, inquiring the possibility of writing the open within the current computational paradigm. He is co-founder/partner of formAxioms (), a Singapore based research laboratory of speculative narratives, and of reMIX Studio (remixstudio.org), architectural office in Beijing. He currently leads design studios at Singapore University of Technology and Design.

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